ขอบคุนคับแต่ไม่ได้โหลดจากนี่นะคับ
คำถาม -เวลาผมสร้างห้องแล้วปรับเป็น lan มันขึ้นยังงี้คับ
ผมเปนคนเดียวป่าวมะรุ้ ตอนสร้างเล่นคนเดียวไม่เปนไรนะคับ
Q3 1.32 win-x86 Oct 7 2002
----- FS_Startup -----
Current search path:
C:\Program Files\Bid For Power\bfpq3\UltimateHellPackfix.pk3 (1457 files)
C:\Program Files\Bid For Power\bfpq3\UltimateHellPack.pk3 (5697 files)
C:\Program Files\Bid For Power\bfpq3\map-turniej.pk3 (48 files)
C:\Program Files\Bid For Power\bfpq3\map-thecellgames.pk3 (41 files)
C:\Program Files\Bid For Power\bfpq3\map-TenkaichiBudoukai.pk3 (126 files)
C:\Program Files\Bid For Power\bfpq3\map-space.pk3 (21 files)
C:\Program Files\Bid For Power\bfpq3\map-snakeway.pk3 (18 files)
C:\Program Files\Bid For Power\bfpq3\map-outer.pk3 (19 files)
C:\Program Files\Bid For Power\bfpq3\map-namekxl.pk3 (41 files)
C:\Program Files\Bid For Power\bfpq3\map-kitroom0.pk3 (50 files)
C:\Program Files\Bid For Power\bfpq3\map-gpmaps1.pk3 (240 files)
C:\Program Files\Bid For Power\bfpq3\map-gpcell_terra4.pk3 (68 files)
C:\Program Files\Bid For Power\bfpq3\map-ende_namek.pk3 (42 files)
C:\Program Files\Bid For Power\bfpq3\map-earth0.pk3 (25 files)
C:\Program Files\Bid For Power\bfpq3\map-dayh850.pk3 (28 files)
C:\Program Files\Bid For Power\bfpq3\map-datribecle0.pk3 (28 files)
C:\Program Files\Bid For Power\bfpq3\map-dapalace1.pk3 (133 files)
C:\Program Files\Bid For Power\bfpq3\map-dapalace0.pk3 (125 files)
C:\Program Files\Bid For Power\bfpq3\map-danorthern1.pk3 (69 files)
C:\Program Files\Bid For Power\bfpq3\map-danorthern0.pk3 (69 files)
C:\Program Files\Bid For Power\bfpq3\map-damystic0.pk3 (49 files)
C:\Program Files\Bid For Power\bfpq3\map-dacreek0.pk3 (43 files)
C:\Program Files\Bid For Power\bfpq3\map-dacity0.pk3 (119 files)
C:\Program Files\Bid For Power\bfpq3\map-cell_game.pk3 (27 files)
C:\Program Files\Bid For Power\bfpq3\map-buumap.pk3 (79 files)
C:\Program Files\Bid For Power\bfpq3\bfp2.pk3 (57 files)
C:\Program Files\Bid For Power\bfpq3\bfp1.pk3 (75 files)
C:\Program Files\Bid For Power\bfpq3\bfp0.pk3 (289 files)
C:\Program Files\Bid For Power/bfpq3
C:\Program Files\Bid For Power\baseq3\pak8.pk3 (9 files)
C:\Program Files\Bid For Power\baseq3\pak7.pk3 (4 files)
C:\Program Files\Bid For Power\baseq3\pak6.pk3 (64 files)
C:\Program Files\Bid For Power\baseq3\pak5.pk3 (7 files)
C:\Program Files\Bid For Power\baseq3\pak4.pk3 (272 files)
C:\Program Files\Bid For Power\baseq3\pak3.pk3 (4 files)
C:\Program Files\Bid For Power\baseq3\pak2.pk3 (148 files)
C:\Program Files\Bid For Power\baseq3\pak1.pk3 (26 files)
C:\Program Files\Bid For Power\baseq3\pak0.pk3 (2599 files)
C:\Program Files\Bid For Power/baseq3
----------------------
12216 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/AGP/SSE2
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/auras.shader'
...loading 'scripts/cell.shader'
...loading 'scripts/ginyu.shader'
...loading 'scripts/gohan.shader'
...loading 'scripts/goku.shader'
...loading 'scripts/newattacks.shader'
...loading 'scripts/trunks.shader'
...loading 'scripts/piccolo.shader'
...loading 'scripts/vegetto.shader'
...loading 'scripts/vegeta.shader'
...loading 'scripts/bfp7-vegota.shader'
...loading 'scripts/vegotaattacks.shader'
...loading 'scripts/broly.shader'
...loading 'scripts/brolyattacks.shader'
...loading 'scripts/broly_legsmuscle.shader'
...loading 'scripts/broly_torsomuscle.shader'
...loading 'scripts/bfp9-gogetassj.shader'
...loading 'scripts/bfp9-gogetassj4.shader'
...loading 'scripts/gogetaattacks.shader'
...loading 'scripts/bfp10-vegetto.shader'
...loading 'scripts/vegettoattacks.shader'
...loading 'scripts/buubomb.shader'
...loading 'scripts/cell_body.shader'
...loading 'scripts/cell_head.shader'
...loading 'scripts/gallicgun.shader'
...loading 'scripts/bfp19-gokhun.shader'
...loading 'scripts/gokhunattacks.shader'
...loading 'scripts/cyraxkamehameha.shader'
...loading 'scripts/ultfinalflash.shader'
...loading 'scripts/ssj2gohan.shader'
...loading 'scripts/ssj2gohanbiglightning.shader'
...loading 'scripts/ssj2gohanlightning.shader'
...loading 'scripts/mirasu_attack.shader'
...loading 'scripts/kame.shader'
...loading 'scripts/bfp38-zarbon.shader'
...loading 'scripts/finishbuster.shader'
...loading 'scripts/bfp52-drgero.shader'
...loading 'scripts/eyebeam.shader'
...loading 'scripts/bfp38-zarbonattack.shader'
...loading 'scripts/ewattacks.shader'
...loading 'scripts/janembademon.shader'
...loading 'scripts/janembademonattack.shader'
...loading 'scripts/bfp29-koola.shader'
...loading 'scripts/kiblasts.shader'
...loading 'scripts/bfp42-nappa.shader'
...loading 'scripts/slasher.shader'
...loading 'scripts/bfp26-recoom2.shader'
...loading 'scripts/kaioken.shader'
...loading 'scripts/bfp30-gohanm.shader'
...loading 'scripts/bfp20-gohans.shader'
...loading 'scripts/cyraxhoming.shader'
...loading 'scripts/cyraxred.shader'
...loading 'scripts/attacks.shader'
...loading 'scripts/bfp35-berta.shader'
...loading 'scripts/bfp35-jeice.shader'
...loading 'scripts/bfp55-yarkan.shader'
...loading 'scripts/bfp46-ginger.shader'
...loading 'scripts/blackkame.shader'
...loading 'scripts/android17.shader'
...loading 'scripts/android16.shader'
...loading 'scripts/piccolo18w.shader'
...loading 'scripts/pikkonattacks.shader'
...loading 'scripts/hellflash.shader'
...loading 'scripts/bfp49-dragon.shader'
...loading 'scripts/dragonfight.shader'
...loading 'scripts/bfp40-kai.shader'
...loading 'scripts/sphere.shader'
...loading 'scripts/bfp30-chibtrunks.shader'
...loading 'scripts/bfp45-gotenks-ctrunks.shader'
...loading 'scripts/bfp45-gotenks.shader'
...loading 'scripts/bfp45-gotenks-lightning.shader'
...loading 'scripts/bfp30-goten.shader'
...loading 'scripts/ghostkamikaze.shader'
...loading 'scripts/kr-gotenks_attack.shader'
...loading 'scripts/smallkamehameha.shader'
...loading 'scripts/bfp54-pikon2-attacks.shader'
...loading 'scripts/gokussj2.shader'
...loading 'scripts/gokussj2belt.shader'
...loading 'scripts/gokussj2biglightning.shader'
...loading 'scripts/gokussj2lightning.shader'
...loading 'scripts/gokussj3.shader'
...loading 'scripts/makai.shader'
...loading 'scripts/makaiattack.shader'
...loading 'scripts/kr-gotenks.shader'
...loading 'scripts/pan_attacks.shader'
...loading 'scripts/vegetabardock.shader'
...loading 'scripts/vegetabeb.shader'
...loading 'scripts/vegeta_ultimate attack.shader'
...loading 'scripts/bebioozaru.shader'
...loading 'scripts/bebioozaruattack.shader'
...loading 'scripts/piccolopikkon.shader'
...loading 'scripts/krillin.shader'
...loading 'scripts/gokuub.shader'
...loading 'scripts/vegetamajin-lightning.shader'
...loading 'scripts/vegetamajin.shader'
...loading 'scripts/spiritbomb.shader'
...loading 'scripts/bfp27-satan.shader'
...loading 'scripts/paikuhanattacks.shader'
...loading 'scripts/vegetafira.shader'
...loading 'scripts/gokumajin2.shader'
...loading 'scripts/gokueternal.shader'
...loading 'scripts/vegetatrunks.shader'
...loading 'scripts/vegetassj5.shader'
...loading 'scripts/bigbangkamehameha2.shader'
...loading 'scripts/eternalattack.shader'
...loading 'scripts/lostyssb.shader'
...loading 'scripts/bfp3-brolyssj4.shader'
...loading 'scripts/bfp44-broly.shader'
...loading 'scripts/kiblasts2.shader'
...loading 'scripts/bfp30-gohans.shader'
...loading 'scripts/attackspuipui.shader'
...loading 'scripts/bfp28-pikon2-attacks.shader'
...loading 'scripts/vegetaussj.shader'
...loading 'scripts/bfp53-bebioozaru.shader'
...loading 'scripts/bfp53-bebioozaruattack.shader'
...loading 'scripts/bfp53-oozaru2.shader'
...loading 'scripts/bfp53-oozaruattack2.shader'
...loading 'scripts/fatbuuattacks.shader'
...loading 'scripts/bfp13-cell_bodyniv2.shader'
...loading 'scripts/bfp13-cell_headniv2.shader'
...loading 'scripts/bfp48-majinvegeta.shader'
...loading 'scripts/bfp53-vegeta-ssj.shader'
...loading 'scripts/pink-scouter.shader'
...loading 'scripts/bfp57-chibgoku.shader'
...loading 'scripts/bfp57-gokussj3-face.shader'
...loading 'scripts/kiblasts2goku.shader'
...loading 'scripts/kiblastsgoku.shader'
...loading 'scripts/gohanssj2b.shader'
...loading 'scripts/cyrax.shader'
...loading 'scripts/cyraxwj.shader'
...loading 'scripts/mirasuveg_attack.shader'
...loading 'scripts/rocketpunch.shader'
...loading 'scripts/pikkonattacksc18.shader'
...loading 'scripts/vegetatrunksussj.shader'
...loading 'scripts/bfp12-freeza3.shader'
...loading 'scripts/freeza.shader'
...loading 'scripts/freezaice.shader'
...loading 'scripts/spiritbombgok.shader'
...loading 'scripts/paikuhanattacks2.shader'
...loading 'scripts/teengohan.shader'
...loading 'scripts/vegetarunks.shader'
...loading 'scripts/bfp12-gokulo.shader'
...loading 'scripts/gokuloattacks.shader'
...loading 'scripts/bfp16-veccolo.shader'
...loading 'scripts/veccoloattacks.shader'
...loading 'scripts/pink-scouterhell.shader'
...loading 'scripts/vegetahell.shader'
...loading 'scripts/vegetahell_attack.shader'
...loading 'scripts/console.shader'
...loading 'scripts/turniej_skybox1.shader'
...loading 'scripts/thecellgames.shader'
...loading 'scripts/siege.shader'
...loading 'scripts/budoukai.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/snakeway.shader'
...loading 'scripts/outerspace.shader'
...loading 'scripts/kit_namek.shader'
...loading 'scripts/namek_sky.shader'
...loading 'scripts/kit_roomsky.shader'
...loading 'scripts/dakamis.shader'
...loading 'scripts/bfpctf1.shader'
...loading 'scripts/blackrock_terrain.shader'
...loading 'scripts/canyon_terrain.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/gpcell.shader'
...loading 'scripts/gpcell_terrain.shader'
...loading 'scripts/gpcity.shader'
...loading 'scripts/gpdeath.shader'
...loading 'scripts/grass_terrain.shader'
...loading 'scripts/lunar_terrain.shader'
...loading 'scripts/mars_terrain.shader'
...loading 'scripts/models.shader'
...loading 'scripts/plant1.shader'
...loading 'scripts/rock_terrain.shader'
...loading 'scripts/sandstone_terrain.shader'
...loading 'scripts/sand_terrain.shader'
...loading 'scripts/screwskull1.shader'
...loading 'scripts/skeletons.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/terrapack.shader'
...loading 'scripts/kit_skynamek.shader'
...loading 'scripts/earth_sky.shader'
...loading 'scripts/dafrozen.shader'
...loading 'scripts/terrain1.shader'
...loading 'scripts/meteor.shader'
...loading 'scripts/dash_namek.shader'
...loading 'scripts/dash_waterfall.shader'
...loading 'scripts/kamieffects1.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/dagokuhome.shader'
...loading 'scripts/danamekw.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/dash_earth.shader'
...loading 'scripts/daearth_sky.shader'
...loading 'scripts/dash_particlew.shader'
...loading 'scripts/dash_earthctf.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/dacity.shader'
...loading 'scripts/dbq.shader'
...loading 'scripts/babidies_sky.shader'
...loading 'scripts/hill4.shader'
...loading 'scripts/hill2.shader'
...loading 'scripts/hill3.shader'
...loading 'scripts/hill1.shader'
...loading 'scripts/dirt2.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/1-2_attacks.shader'
...loading 'scripts/ryuujin.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xdfc8060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 840933 bytes of code
ui loaded in 3386176 bytes on the hunk
Can't use keys or values with a "
28 arenas parsed
83 bots parsed
reading bfp_attacksets.cfg
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: skz-ce8b827142a
IP: 5.160.79.104
IP: 192.168.0.1
IP: 203.114.113.15
Working directory: C:\Program Files\Bid For Power
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
WARNING: couldn't open music file music/RogerSullivan-touch_of_the_sun.menu
Scanning for servers on the local network...
adding THECELLGAMES
adding BUDOUKAI
adding SPACE
adding SNAKEWAY
adding OUTER
adding NAMEKXL
adding KITROOM
adding GPTOURNEY1
adding GPCITY1
adding GPCELL_TERRA4
adding KITNAMEK
adding EARTH
adding DAYH85
adding DATRIBECLE
adding DAPALACE2
adding DANORTHERN2
adding DAMYSTIC
adding DACREEK
adding DACITY
adding TURNIEJ
adding GPCTF1
adding DAMYSTICCTF
adding BUUMAP
adding PRO-Q3TOURNEY2
adding PRO-Q3TOURNEY4
adding PRO-Q3DM6
adding PRO-Q3DM13
adding Q3TOURNEY6_CTF
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1075 msec frame time
------ Server Initialization ------
Server: THECELLGAMES
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files\Bid For Power\bfpq3\UltimateHellPackfix.pk3 (1457 files)
C:\Program Files\Bid For Power\bfpq3\UltimateHellPack.pk3 (5697 files)
C:\Program Files\Bid For Power\bfpq3\map-turniej.pk3 (48 files)
C:\Program Files\Bid For Power\bfpq3\map-thecellgames.pk3 (41 files)
C:\Program Files\Bid For Power\bfpq3\map-TenkaichiBudoukai.pk3 (126 files)
C:\Program Files\Bid For Power\bfpq3\map-space.pk3 (21 files)
C:\Program Files\Bid For Power\bfpq3\map-snakeway.pk3 (18 files)
C:\Program Files\Bid For Power\bfpq3\map-outer.pk3 (19 files)
C:\Program Files\Bid For Power\bfpq3\map-namekxl.pk3 (41 files)
C:\Program Files\Bid For Power\bfpq3\map-kitroom0.pk3 (50 files)
C:\Program Files\Bid For Power\bfpq3\map-gpmaps1.pk3 (240 files)
C:\Program Files\Bid For Power\bfpq3\map-gpcell_terra4.pk3 (68 files)
C:\Program Files\Bid For Power\bfpq3\map-ende_namek.pk3 (42 files)
C:\Program Files\Bid For Power\bfpq3\map-earth0.pk3 (25 files)
C:\Program Files\Bid For Power\bfpq3\map-dayh850.pk3 (28 files)
C:\Program Files\Bid For Power\bfpq3\map-datribecle0.pk3 (28 files)
C:\Program Files\Bid For Power\bfpq3\map-dapalace1.pk3 (133 files)
C:\Program Files\Bid For Power\bfpq3\map-dapalace0.pk3 (125 files)
C:\Program Files\Bid For Power\bfpq3\map-danorthern1.pk3 (69 files)
C:\Program Files\Bid For Power\bfpq3\map-danorthern0.pk3 (69 files)
C:\Program Files\Bid For Power\bfpq3\map-damystic0.pk3 (49 files)
C:\Program Files\Bid For Power\bfpq3\map-dacreek0.pk3 (43 files)
C:\Program Files\Bid For Power\bfpq3\map-dacity0.pk3 (119 files)
C:\Program Files\Bid For Power\bfpq3\map-cell_game.pk3 (27 files)
C:\Program Files\Bid For Power\bfpq3\map-buumap.pk3 (79 files)
C:\Program Files\Bid For Power\bfpq3\bfp2.pk3 (57 files)
C:\Program Files\Bid For Power\bfpq3\bfp1.pk3 (75 files)
C:\Program Files\Bid For Power\bfpq3\bfp0.pk3 (289 files)
C:\Program Files\Bid For Power/bfpq3
C:\Program Files\Bid For Power\baseq3\pak8.pk3 (9 files)
C:\Program Files\Bid For Power\baseq3\pak7.pk3 (4 files)
C:\Program Files\Bid For Power\baseq3\pak6.pk3 (64 files)
C:\Program Files\Bid For Power\baseq3\pak5.pk3 (7 files)
C:\Program Files\Bid For Power\baseq3\pak4.pk3 (272 files)
C:\Program Files\Bid For Power\baseq3\pak3.pk3 (4 files)
C:\Program Files\Bid For Power\baseq3\pak2.pk3 (148 files)
C:\Program Files\Bid For Power\baseq3\pak1.pk3 (26 files)
C:\Program Files\Bid For Power\baseq3\pak0.pk3 (2599 files)
C:\Program Files\Bid For Power/baseq3
----------------------
24432 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1282293 bytes of code
qagame loaded in 4037888 bytes on the hunk
------- Game Initialization -------
gamename: bfp10
gamedate: Apr 08 2002
reading bfp_attacksets.cfg
reading bfp_server.cfg
------------------------------------------------------------
InitGame: \g_blueTeam\Pagans\g_redTeam\Stroggs\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_punkbuster\0\sv_hostname\FloydZa\dmflags\0\fraglimit\100\timelimit\0\sv_maxclients\8\g_maxGameClients\0\capturelimit\0\version\Q3 1.32 win-x86 Oct 7 2002\g_gametype\0\protocol\68\mapname\THECELLGAMES\sv_privateClients\0\sv_allowDownload\0\g_meleeOnly\0\g_noFlight\0\gamename\bfp10\g_needpass\0
0 teams with 0 entities
0 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
Error: file rnd.c, line 1340: expected ,, found =
loaded match.c
Warning: file rchat.c, line 635: variables from the match template(s) could be invalid when outputting one of the chat messages
Warning: file rchat.c, line 732: the key say with prefix ! is inside the key sayonara
Warning: file rchat.c, line 1243: variables from the match template(s) could be invalid when outputting one of the chat messages
loaded rchat.c
------------ Map Loading ------------
trying to load maps/THECELLGAMES.aas
loaded maps/THECELLGAMES.aas
found 0 level items
-------------------------------------
83 bots parsed
Can't use keys or values with a "
28 arenas parsed
broadcast: print "Server: g_chargeDelay changed to 250\n"
broadcast: print "Server: g_plKillBonusPct changed to 0.1\n"
broadcast: print "Server: g_maxSpawnPL changed to 999\n"
broadcast: print "Server: g_flightCost changed to 50\n"
broadcast: print "Server: g_boostCost changed to 150\n"
broadcast: print "Server: g_blockCost changed to 0\n"
broadcast: print "Server: g_blockCostPct changed to 3\n"
broadcast: print "Server: g_kiRegen changed to 0\n"
broadcast: print "Server: g_kiRegenPct changed to 0.6\n"
broadcast: print "Server: g_kiChargePct changed to 15\n"
broadcast: print "Server: g_blockLength changed to 3\n"
AAS initialized.
-----------------------------------
Hitch warning: 2186 msec frame time
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